![]() "With ongoing legal action against the studio, it was suggested that the wording was intentionally ambiguous and designed to give up your rights to take legal action against us for previous use of our Website or Services, or for us to describe our product as finished or final to render ongoing legal claims void. "Sadly, it became apparent that, even before downloading the client, some players and influencers reacted to specific sections of our Test Agreement with suspicion," Walsh states in the post. This is, of course, after effectively coming down players and influencers for reacting with "suspicion" over the agreement, when they of right ought to do. While claiming that this does not reflect a "change to the substance of the Agreement," Walsh says that the NDA's rewording is a way to better "clarify" their intent when putting forth the NDA agreement for Kingdoms of Elyria. Well, it seems the team at Soulbound Studios has picked up on this and is seemingly determined to get those backers into the Alpha, as CEO Jeromy Walsh this week announced via the studio's website that the NDA is being changed. While the language is actually pretty standard for NDAs, with the backdrop of the current class action lawsuit being brought forth by backers already ongoing, many potential testers urged each other not to sign the NDA as a result of the language, as we reported. Skeptical backers (and they have every right to be skeptical) saw this potentially as a way for them to effectively throw away their claims to sue the studio, both retroactively and in the future. If you'll recall, when the Kingdoms of Elyria alpha began, eagle-eyed users spotted some concerning language in the NDA agreement which would see players potentially waive their right to legal action against Soulbound Studios. Every choice you make or action that you take will have a consequence that has a meaningful effect upon the player.First things first: the Alpha NDA. By tying the cost of the game to a player's lifespan we force them to make meaningful choices about their in-game behavior. As a result, risky, adventurous, or illicit behavior often shortens your overall lifespan if unsuccessful. We believe heroes should be truly heroic and villains should risk real consequences for their actions. It also ties in closely with one of our core design principles. ![]() Why not just charge a subscription? Ĭharging people 'per life' isn't just a revenue model for us. ![]() You may choose to spend money for additional options when selecting your Soul, such as an improved chance at aged souls or other skill ramps.To continue playing, you will need to purchase a new Spark to incarnate your soul into an NPC (perhaps even your own heir). As you play, this character will age and eventually die.Purchase of the game will provide players with an initial Spark of Life, which allows you to choose a Soul for your character in Elyria.Costs are estimated around $30 USD per Spark of Life (and optionally only a few $ per Soul), every 10-14 months (depending on your character's life span). How much does the game cost? How much does a life cost? ĬOE will not have a standard subscription fee. As a result, people will typically buy a life once per year. In CoE, a Spark of Life allows a character to live approximately one real-world year before it dies of old age. Rather than charge people a regular monthly subscription, we instead charge people on a 'per life' basis. Others may be invited based on contributions to the community ( Influence).Ĭurrent estimates (subject to change) :Ĭhronicles of Elyria uses a unique business model that harkens back to the days of coin-op arcade machines. Players gain access to these by pledging at specified tiers during the Kickstarter or via the online store. There will be two alphas, two betas, and an Exposition period. The game is targeted for release in Semester 2 2019. How much does the game cost? How much does a life cost?
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